Difference between revisions of "Social context-based manipulation"

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(Created page with "==Project Outline== *Research Period : 2017.04 ~ 2019.12 (3 years, 1st Phase) *Funded by the National Research Council of Science & Technology (NST) ==Introduction and Resear...")
 
(Developing Core Technologies)
 
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==Project Outline==
 
==Project Outline==
*Research Period : 2017.04 ~ 2019.12 (3 years, 1st Phase)
+
*Research Period : 2017.04 ~ 2019.12 (32 months, 1st Phase)
*Funded by the National Research Council of Science & Technology (NST)
+
*Funded by Supported by the Technology Innovation Program/the Ministry of Trade, industry & Energy
  
 
==Introduction and Research Targets==
 
==Introduction and Research Targets==
 +
*We are developing a planner to relocate  obstacles  for  grasping  a  target  in  clutter  by  a robotic manipulator without collisions.
 +
* We are also focusing on object recognition and grasp synthesis technologies for robot manipulation based on object affordance.
 +
::[[File:social_mani_workbreak.jpg|800px]]
  
 
==Developing Core Technologies==
 
==Developing Core Technologies==
*Social interaction
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*Task and motion planning for obstacle rearrangement in clutter with VFH+ and DQN
*Long-term memory
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*Perception of an object and its affordance for the purpose of social uses
*Adaptive user and task modeling
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*Multi-modal perception
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*Sensor-fusion based monitoring
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*Socially affective robot behavior
 
*Socially affective robot behavior

Latest revision as of 17:55, 18 December 2018

Project Outline

  • Research Period : 2017.04 ~ 2019.12 (32 months, 1st Phase)
  • Funded by Supported by the Technology Innovation Program/the Ministry of Trade, industry & Energy

Introduction and Research Targets

  • We are developing a planner to relocate obstacles for grasping a target in clutter by a robotic manipulator without collisions.
  • We are also focusing on object recognition and grasp synthesis technologies for robot manipulation based on object affordance.
Social mani workbreak.jpg

Developing Core Technologies

  • Task and motion planning for obstacle rearrangement in clutter with VFH+ and DQN
  • Perception of an object and its affordance for the purpose of social uses
  • Socially affective robot behavior